C++如何实现一个装饰器(Decorator)设计模式?(代码示例)

装饰器模式在C++中通过组合替代继承,用抽象基类Component定义统一接口,具体装饰器持基类指针转发并增强操作。

在C++中实现装饰器模式,核心是用组合代替继承,动态地为对象添加新功能,而不改变其原有接口。它依赖抽象基类定义统一接口,具体装饰器继承该基类并持有一个被装饰对象的指针(通常是基类指针),在转发调用的同时增强行为。

定义抽象组件接口

所有可被装饰的对象(包括原始组件和装饰器本身)都需实现同一接口:

class Component {
public:
    virtual ~Component() = default;
    virtual void operation() const = 0;
};

实现具体组件(Concrete Component)

这是被装饰的原始对象,提供基础行为:

class ConcreteComponent : public Component {
public:
    void operation() const override {
        std::cout << "ConcreteComponent: basic operation\n";
    }
};

定义抽象装饰器基类

饰器也继承自 Component,内部持有一个 Component*(或智能指针),构造时传入被装饰对象:

class Decorator : public Component {
protected:
    std::unique_ptr component_;

public: explicit Decorator(std::uniqueptr comp) : component(std::move(comp)) {}

void operation() const override {
    if (component_) {
        component_->operation();
    }
}

};

实现具体装饰器(如日志、计时等)

每个装饰器重写 operation(),在调用父类转发前/后插入额外逻辑:

class LoggingDecorator : public Decorator {
public:
    explicit LoggingDecorator(std::unique_ptr comp)
        : Decorator(std::move(comp)) {}
void operation() const override {
    std::cout << "[LOG] Before operation\n";
    Decorator::operation(); // 转发给被装饰对象
    std::cout << "[LOG] After operation\n";
}

};

class TimingDecorator : public Decorator { public: explicit TimingDecorator(std::unique_ptr comp) : Decorator(std::move(comp)) {}

void operation() const override {
    auto start = std::chrono::high_resolution_clock::now();
    Decorator::operation();
    auto end = std::chrono::high_resolution_clock::now();
    auto ms = std::chrono::duration_cast(end - start).count();
    std::cout << "[TIME] Operation took " << ms << " ms\n";
}

};

使用方式:链式装饰

支持多层装饰,顺序决定执行顺序(最外层装饰器最先执行):

int main() {
    std::unique_ptr comp = std::make_unique();
comp = std::make_unique(std::move(comp));
comp = std::make_unique(std::move(comp));

comp->operation();
// 输出:
// [LOG] Before operation
// [TIME] Operation took X ms
// ConcreteComponent: basic operation
// [TIME] Operation took X ms
// [LOG] After operation

}

注意:装饰器不修改原对象,而是包装它;推荐用 std::unique_ptr 管理所有权,避免裸指针和内存泄漏;若需运行时解绑,可用 std::shared_ptr 配合弱引用策略。